Toribash is an innovative fighting game based on the physics sandbox model where you can design the moves. You can earn Toricredits by winning matches, then customize your character in the store, trade items with other players, win prizes in weekly tournaments and climb the rankings. Toribash is an innovative fighting game based on the physics sandbox model where YOU design the moves! Control joints on your character's body to replicate real life muscle movements, create unique moves and defeat other players from all over the world! ToribashTextures is a showcase platform for textures created by the Toribash community. Upload and share your texture to be viewed by anyone! Toribash Move School Wiki is a FANDOM Games Community. View Mobile Site.
The outcome of the match will not be determined by frames but by stamina.
Reach 100,000 points before your opponent to knock them out and win the match.
With matches as long as 2,000 frames this is a test not only of skill but of tenacity.
Rules
• Mod is lenshu3ng_aw_arena.tbm with some changes(mod is attached to this post)
[SPOILER='the mod : lenshu3ng_aw_arena.tbm']
It is lenshu3ng in an arena.
The other differences to normal lenshu3ng are:
-arms(wrists,elbows,shoulders) have 500 dmt(dismembermentthreshold)
-the rest of the body has 300 dmt(normal lenshu dmt is 275)
(dmt is irrelevant in this event tho since all dms are disabled)
-wrists do not take any damage at all
(the wristchange does buff punches and blocks with hands a bit)
A BIG thank you to aliosa for making this mod for this event.
[/SPOILER]
(Set lenshu3ng_aw_arena.tbm as the mod and change the matchframes to 2000 , the winpoints to 100000(one hundred thousand) and disable dms.You can NOT change any other gamerule)
(The first person who reaches 100k+ points wins with these settings)
[SPOILER='Gamerulesscreenshots']
Here is a pic of the gamerules before and after the changes.Lenshu3ng_aw_arena.tbm must be loaded first before changing the gamerules.
[/SPOILER]
• Best of 5 matches to decide the game.
• DQ is a loss.
• Timeout is a draw, you must reach the winpointthreshold.
(when a match ends by a draw no player will receive a match point,the score stays the same it was before this match started)
•EVERY REPLAY MUST BE POSTED TO AVOID ANY CHEATING SO MAKE SURE TO HAVE AUTOSAVE REPLAY ACTIVATED!!!!!!
•MAKE SURE TO TRY THE WINPOINT SYSTEM BEFOREHAND!!
[SPOILER='further explanations']
Hello, here are some more explanations and thoughts for this event.
-First of all, I am hosting this event,staff has nothing to do with it except for sponsoring it,so if any commotion is started about this event talk to me and not staff.
-Second, i hope there wont be any commotion and people just stick to the rules.
A player loses a match if he quits/disconnects or pings midgame before he has reached 100k points.
Dismemberments are disabled in this event to get rid of one 'rng'-factor.
While this means there are no potentially cool decaps there also wont be any annoying,'random' wristdms which i consider to be quite nice.
Since there are no dms this also means you can pull off moves which would not have been possible in normal lenshu.
You can now hit the ground with a lot of force without worrying about your wrist or elbow dming which increases the possibilties for a comeback or a save drastically.
If a player is inactive or tries to avoid the matches i will advance the player who has shown more effort contacting his opponent to the next round.
If someone cheats or if someone tries to bend the rules in his favours i will ban him from this event.
Just act as a mature person,follow the rules and have fun.
[/SPOILER]
[SPOILER='some tipps']
-You have (almost) all the time in the world here, so dont rush yourself,take your time to set up your comeback/attack.
That being said,the player who can set up a comeback/attack more quickly will usually have the advantage.
-Blocking correctly is important,dont give the opponent points if u can avoid it.
Do not focus on blocking too much tho,rather focus on your attacks.
-Due to the nature of the rules one single match can either take a long time(if no player hits correctly or some serious blocking is going on) or it can be over in 1-2 good hits.
-Since dms are disabled in this event you dont have to worry about 'random' wrist dms which i consider quite convienent.
-If someone uses pure usertext and you can therefore not see the points of your opponent at all times just use a different shader and you can see the points again.You can find the shaders under tools in the menu.To go back to the original shader just load the default.inc shader.
[/SPOILER]
Toribash Sign Up
Toribash | |
---|---|
Developer(s) | Nabi Studios |
Publisher(s) | Nicalis |
Platform(s) | Microsoft Windows, OS X, Linux, Wii |
Release | WindowsWii
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Toribash is a free-to-playturn-based third-person fighting game created by Singaporean developer Nabi Studios and published by Nicalis, which released on Microsoft Windows in 2006. A port for the Wii was released in July 2010,[1] and for OS X and Linux in May 2014.[2]
Gameplay[edit]
The game is mainly played by manipulating the various joints on the player's doll-like character over turn-based sequences to execute movements. These movements primarily include relaxing, holding, contracting and extending of the player model's neck, pecs, elbows, wrists, abdomen, glutes, hips, knees and ankles; raising and lowering the shoulders, tilting the lumbar and chest left and right, and grabbing and un-grabbing of the hands.
The game features singleplayer and multiplayer, where movements are executed in turn-frames of varying lengths within set match-frames. The game is heavily sand-box based.
Reception[edit]
Aggregator | Score |
---|---|
Metacritic | WII: 53/100[3] |
Toribash has been reviewed by PC Gamer UK, PC Gamer and PC Format, receiving 87%, 68% and 90% respectively.[4]
References[edit]
- ^Toribash for the WiiWare
- ^'News: Toribash Released on Steam, Launch Video/Screens Available'. gamershell.com. Retrieved 2014-05-26.CS1 maint: discouraged parameter (link)
- ^'Toribash: Violence Perfected for Wii Reviews'. Metacritic. Retrieved 2020-12-06.CS1 maint: discouraged parameter (link)
- ^'Toribash for PC Reviews'. Metacritic. Retrieved 2020-12-06.CS1 maint: discouraged parameter (link)